Some of the fiercest and most destructive fighting of the Last War took place in the sprawling technological population centers of Neurope and later during the pacification / rebellion that occurred on the shores of the United American continent.  Artificial mazes of streets, alleyways, towering conapts, industrial sectors, business sectors, and elaborate underground hydraulic (sewer / water, power) designs all complicated combat and generated their own special form of tactics.  Specialized equipment and training were developed as the need to take and hold the massive urban sprawls became apparent to all participants in the conflict.

Urban sprawls were the great equalizer.  

Heavy armor and fast GEVs that reigned supreme on the open fields of Neurope were at a severe disadvantage in the debris clogged ruins of Neurope.    The twisted debris and wreckage filled streets slowed the GEVs down to a crawl and the debris played hell with their intake systems.  Their great speed became their biggest handicap in the tight streets and dead ends of the wrecked urban sprawls.  The heavy armor, while able to bull doze its way through most light wreckage, was in danger from its own slow speed and the tight confines of the sprawl designs which allowed a lighter, faster enemy to outmaneuver the lumbering hulks.   Without their superior maneuverability and with the enemy easily able to exploit known soft spots and weaknesses in designs from a variety of angles, blind spots and ridiculously close ranges, the urban sprawls became littered with the wreckage of otherwise 'superior' battlefield units.   Lightly armored infantry owned the cities, and digging the MI out was next to impossible, even with shelling and long range artillery.  Specially trained infantry organized into dedicated urban combat teams made a mockery of conventional warfare by using every nook, cranny, sewer, wreck, and building fascia as a stable point to launch an attack or set up an ambush.

URBAN WARFARE RULES
(optional / expanded rules section)

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